News

Update Logs

Follow the latest features, balance passes, launch notes, and world updates.

0.1.13

Controls Potions and Respawning

Custom controls, consumable items, class foundations, death handling, and connected world travel are here.

Controls

  • Added customizable controls with keyboard and gamepad defaults.
  • Added a controls panel for viewing and changing bindings, plus live button hints in menus.

Items and Progression

  • Added consumable items and potions to inventories and vendor stock.
  • Added the foundations for class advancement and its progression interface.

Death and Travel

  • Added server controlled death handling with safe respawning in town.
  • Connected more maps through validated portals for a continuous world.
0.1.12

Wearables and Gear Refresh

Hats, capes, wings, glasses, earrings, robes, and a cleaner modern equipment catalog are now available.

New Wearables

  • Added hats, capes, angel wings, glasses, earrings, and a full robe with matching icons and stats.
  • Expanded equipment and inspection panels so every new slot is easy to view.
  • Added proper robe behavior so full outfits and pants cannot overlap incorrectly.

Gear Cleanup

  • Replaced legacy equipment with the current visual gear catalog while preserving active item identifiers.
  • Updated monster rewards so their drops use equipment that appears correctly on characters.

Griff Updates

  • Griff now grants the current equipment catalog and can raise test characters to level 99 through normal progression rules.
0.1.11

Equippable Character Gear

Weapons and armor now change how characters look, with new gear art and a testing helper in Mossy Flat.

Equipment

  • Added 16 new weapons and armor pieces with dedicated inventory artwork.
  • Equipped gear now changes the visible character model for both the player and nearby adventurers.
  • Empty equipment slots keep the starter outfit while real gear replaces the matching visual layer.

Griff the Hoarder

  • Added Griff the Hoarder near Iron Vassal in Mossy Flat.
  • Griff can provide the complete item catalog for testing new equipment and character looks.
0.1.9

New Heroes and Rope Climbing

Idlebound has a new modular hero look, animated rope climbing, and a refreshed website.

Characters

  • Replaced the original hero with a modular character system shared by local and remote players.
  • Added smoother animation blending, expressive faces, layered outfits, and shared visual caching.

Exploration

  • Added rope and vine climbing with resting, jumping off, platform exits, and a dedicated climbing view.
  • Added multiplayer support so nearby players can see climbing movement correctly.

Web Experience

  • Fixed character art loading in the browser game so heroes render correctly in exported builds.
  • Refreshed the main Idlebound website while preserving news, rankings, and important policy pages.
0.1.6

A Much Bigger Idlebound

Progression, quests, loot, trading, parties, mail, banking, and a greatly expanded world are now ready to explore.

Progression

  • Added Novice progression and class advancement at level 10.
  • Reworked experience growth, base stats, attack speed, and weapon combat for a smoother journey.
  • Expanded quest lines with clearer objectives, safer turn ins, and more room to grow.

Combat and Loot

  • Added more monsters, touch damage, knockback, item drops, loot logs, and reliable gold pickups.
  • Added equipment art and more useful combat rewards throughout the world.

Trading and Storage

  • Added banker and vendor characters, larger bank storage, player trading, and mail rewards.
  • Improved inventory handling so rewards, equipment, and stored items remain consistent.

Friends and Parties

  • Added friends, whispers, friend requests, parties, and visible party leader markers.
  • Improved chat, portals, proximity interactions, and disconnect cleanup.

Reliability

  • Added safer account access and stronger protection around movement, quests, inventory, and social actions.
  • Added versioned web releases so each live game build loads as a complete and consistent release.
0.1.0

Dev Updates

Bank storage, combat, multiplayer, chat, and core adventure systems arrived.

Adventure Systems

  • Added account sign in, character saving, multiplayer movement, inventory tasks, and bank storage.
  • Added a clearer HUD for tracking character status and active tasks.

Combat and World

  • Added combat, health recovery, crab enemies, and a minimap for exploring the world.
  • Improved movement and connection recovery during active play.

Social

  • Added chat channels so players can communicate while adventuring.